serendipity — independently scanned and version-tracked by SaferSkills.
SaferSkills independently audited serendipity (Agent Skill) and scored it 100/100 (green). The audit ran 55 deterministic rules across Security, Supply Chain, Maintenance, Transparency, and Community; it found 0 high-severity and 0 lower-severity findings. The full rule-by-rule trace and per-finding evidence are below. Free, methodology-open.
Findings & checks · 0 flagged
Every scanned point with the score it earned and what moved between them.
First recorded scan — no prior version to compare against.
The primary manifest — the file an agent reads to learn what this artifact does.
graph_discover_grounded({ nodes: 3, intensity: 0.2 }) — random nodes with a real bridge.
Two-phase protocol:
Phase 1: Sense-Making — find the real bridge before inventing. Look for structural analogies, shared mechanisms, or conceptual overlaps between the random nodes.
Phase 2: Chaos Perturbation — the system corrupts your bridge statement. Your job is to treat the corruption as an axiom and invent new theory from it.
Use grounded serendipity for lasting theory. The result should be a serendipity or surprise node connected to the source nodes.
graph_serendipity() — high novelty, lower coherence.
The serendipity engine forces unexpected connections through enforced blindness:
graph_discover returns ONLY a prompt — the blind agent doesn't see source nodesUse pure serendipity for breaking blocks.
foundation and decision)Divergence is not decoration. If graph_discover_grounded returns a genuine bridge, the next batch must write a serendipity or surprise node about it. A divergent tool call with no follow-up commit is looking at shiny objects.
~30 seconds. Free. No account. Every finding cites a rule and a line of evidence.