unhappy-a11550 — independently scanned and version-tracked by SaferSkills.
SaferSkills independently audited unhappy-a11550 (Agent Skill) and scored it 100/100 (green). The audit ran 55 deterministic rules across Security, Supply Chain, Maintenance, Transparency, and Community; it found 0 high-severity and 0 lower-severity findings. The full rule-by-rule trace and per-finding evidence are below. Free, methodology-open.
Findings & checks · 0 flagged
Every scanned point with the score it earned and what moved between them.
First recorded scan — no prior version to compare against.
The primary manifest — the file an agent reads to learn what this artifact does.
<!-- AUTO-GENERATED. Do not edit here. Source: skills/ui-craft/ + commands/*.md. Regenerate with node scripts/sync-harnesses.mjs. -->
Context: this sub-skill is one lens of the broader ui-craft skill. If the ui-craft skill is also installed, read its SKILL.md first for Discovery + Anti-Slop + Craft Test, then apply the specific lens below.
Design every non-happy state for the UI at the target the user described. Load the ui-craft skill and read references/state-design.md.
Step 1 — Inventory. List every data source and interactive surface in the target. For each, enumerate its states:
| Surface | idle | loading | empty | error | partial | conflict | offline |
|---|
Mark each cell as designed (exists in code), missing (must add), or N/A (not applicable — e.g., a read-only view has no conflict state).
Step 2 — Fill the missing states. For each missing state, either stub it inline or add a follow-up task comment. Use references/state-design.md for:
Step 3 — Audit the happy path. Flag every spot where the happy path assumes resource presence without checking. Fix with early-returns, state guards, or discriminated-union state handling. Booleans like isLoading && !error && data that allow impossible states are findings — refactor to a proper state machine or reducer.
Step 4 — Optimistic UI + reconciliation. For offline-likely actions (saves, sends, edits, toggles), implement optimistic UI with reconciliation on reconnect. Queue writes locally. Surface any rejected writes — never swallow them.
Knob gating (CRAFT_LEVEL):
| CRAFT_LEVEL | Required states to stub |
|---|---|
| ≤ 4 | idle, loading, error |
| 5-7 | idle, loading, empty, error, success |
| 8+ | all six — add partial, conflict, offline |
If CRAFT_LEVEL is unknown, default to 7.
Convergence note: To iterate until all required states are present, load skills/ui-craft/references/loops.md and run preset state-coverage (budget = the default loop budget defined in loops.md): after stubbing the highest-priority missing required state, re-inventory until all knob-required states are present or budget exhausted. Emit the pre-flight cost notice before iteration 1.
Output: edit the code directly. After each file, print the Review Format table from SKILL.md:
| Before | After | Why |
|---|---|---|
no loading state on <ProjectList> | skeleton rows matching final layout, 200ms delay | prevents "is it broken?" perception; avoids CLS |
| generic "Error" toast | inline error with specific cause + retry + support ID | recoverability (heuristic 9) |
One row per state added. No full diffs.
~30 seconds. Free. No account. Every finding cites a rule and a line of evidence.