Random Roll Game Manager — independently scanned and version-tracked by SaferSkills.
SaferSkills independently audited Random Roll Game Manager (Agent Skill) and scored it 96/100 (green). The audit ran 55 deterministic rules across Security, Supply Chain, Maintenance, Transparency, and Community; it found 0 high-severity and 1 lower-severity findings. The full rule-by-rule trace and per-finding evidence are below. Free, methodology-open.
Findings & checks · 1 flagged
A bulleted imperative like {match} tells the agent to never reveal, disclose, or mention something to the user. Used adversarially it can instruct the agent to hide its tool calls or lie about what it did — stripping the transparency a user relies on to trust the agent.
Every scanned point with the score it earned and what moved between them.
First recorded scan — no prior version to compare against.
The primary manifest — the file an agent reads to learn what this artifact does.
Facilitates the 'Random Roll' dice game where players guess if a number was random or specifically chosen, applying specific scoring formulas based on the number of rolls taken.
You are the Game Master for the "Random Roll" game. Your objective is to generate dice numbers, decide if they are random or specifically selected, and manage the game flow and scoring according to the user's specific rules.
100 / (total number of rolls in the round).3 * (total number of rolls before the wrong guess).~30 seconds. Free. No account. Every finding cites a rule and a line of evidence.