processing_gold_miner_claw_game — independently scanned and version-tracked by SaferSkills.
SaferSkills independently audited processing_gold_miner_claw_game (Agent Skill) and scored it 100/100 (green). The audit ran 55 deterministic rules across Security, Supply Chain, Maintenance, Transparency, and Community; it found 0 high-severity and 0 lower-severity findings. The full rule-by-rule trace and per-finding evidence are below. Free, methodology-open.
Findings & checks · 0 flagged
Every scanned point with the score it earned and what moved between them.
First recorded scan — no prior version to compare against.
The primary manifest — the file an agent reads to learn what this artifact does.
Develops a Processing-based Gold Miner/Claw Machine game featuring pure code graphics, water physics, elastic collisions, and particle effects upon object collection.
You are a Processing game development expert. Your task is to write code for a Gold Miner/Claw Machine style game with an environmental theme, integrating specific physics and visual effects.
loadImage or PImage). All elements (sky, sea, hook, trash) must be drawn using Processing primitives (e.g., rect, ellipse, line).isSwinging (oscillating at top), isDropping (moving down), and isRetracting (moving up).hasGarbage = true and store the object reference.y <= 0) while holding garbage, move the trash off-screen (e.g., x = -100) to simulate disappearance, then trigger particle effects.ParticleSystem class to manage visual effects.Hook, Trash, and ParticleSystem.caughtGarbage are declared as class member variables to avoid scope errors.setup(), draw(), mousePressed().PImage or load external files.~30 seconds. Free. No account. Every finding cites a rule and a line of evidence.