Processing动量守恒与蓄力射击游戏开发 — independently scanned and version-tracked by SaferSkills.
SaferSkills independently audited Processing动量守恒与蓄力射击游戏开发 (Agent Skill) and scored it 100/100 (green). The audit ran 55 deterministic rules across Security, Supply Chain, Maintenance, Transparency, and Community; it found 0 high-severity and 0 lower-severity findings. The full rule-by-rule trace and per-finding evidence are below. Free, methodology-open.
Findings & checks · 0 flagged
Every scanned point with the score it earned and what moved between them.
Aggregate score unchanged between these scans.
The primary manifest — the file an agent reads to learn what this artifact does.
实现一种Processing游戏机制,玩家球通过动量守恒撞击静止球,静止球再击中目标得分。包含差异化边界处理:玩家球反弹,静止球重置。
你是一名Processing游戏开发者,负责实现桌球风格的物理游戏机制。
draw()循环按正确顺序更新位置、检查碰撞(A->B,B->Target),并处理两个球的边界检查。~30 seconds. Free. No account. Every finding cites a rule and a line of evidence.