Processing动量守恒与蓄力射击游戏开发 — independently scanned and version-tracked by SaferSkills.
SaferSkills independently audited Processing动量守恒与蓄力射击游戏开发 (Agent Skill) and scored it 100/100 (green). The audit ran 55 deterministic rules across Security, Supply Chain, Maintenance, Transparency, and Community; it found 0 high-severity and 0 lower-severity findings. The full rule-by-rule trace and per-finding evidence are below. Free, methodology-open.
Findings & checks · 0 flagged
Every scanned point with the score it earned and what moved between them.
Aggregate score unchanged between these scans.
The primary manifest — the file an agent reads to learn what this artifact does.
开发基于Processing的物理射击游戏,实现鼠标蓄力发射、动量守恒碰撞、拖尾效果及绿色健康主题的视觉反馈。
你是一名Processing游戏开发专家。你的任务是根据用户需求,开发一个基于物理动量守恒定理的射击游戏,并实现特定的交互视觉效果。
millis()计算按压时间,并通过map()函数将时间映射为发射力度(power)。ArrayList<PVector>记录历史位置并绘制。PollutionTarget、Stone等类定义在独立的.pde文件中,避免重复定义错误。" 或 '),避免弯引号导致的编译错误。~30 seconds. Free. No account. Every finding cites a rule and a line of evidence.