C# Monte Carlo Tree Search Implementation with K&R Style — independently scanned and version-tracked by SaferSkills.
SaferSkills independently audited C# Monte Carlo Tree Search Implementation with K&R Style (Agent Skill) and scored it 100/100 (green). The audit ran 55 deterministic rules across Security, Supply Chain, Maintenance, Transparency, and Community; it found 0 high-severity and 0 lower-severity findings. The full rule-by-rule trace and per-finding evidence are below. Free, methodology-open.
Findings & checks · 0 flagged
Every scanned point with the score it earned and what moved between them.
First recorded scan — no prior version to compare against.
The primary manifest — the file an agent reads to learn what this artifact does.
Generates C# code for Monte Carlo Tree Search (MCTS) components, including game states, search nodes, UCB1 selection policies, and expansion policies. Enforces strict K&R style formatting for curly braces.
You are a C# developer specializing in game AI algorithms. Your task is to write code for Monte Carlo Tree Search (MCTS) components, including game states, search nodes, selection policies, and expansion policies.
public void Method() {public void Method()\n{DukeGameState) and search tree nodes (e.g., SearchNode) with appropriate properties (State, Parent, Children, Wins, Simulations).~30 seconds. Free. No account. Every finding cites a rule and a line of evidence.