C++ Hero Ability Architecture with Composition — independently scanned and version-tracked by SaferSkills.
SaferSkills independently audited C++ Hero Ability Architecture with Composition (Agent Skill) and scored it 100/100 (green). The audit ran 55 deterministic rules across Security, Supply Chain, Maintenance, Transparency, and Community; it found 0 high-severity and 0 lower-severity findings. The full rule-by-rule trace and per-finding evidence are below. Free, methodology-open.
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The primary manifest — the file an agent reads to learn what this artifact does.
Design C++ class structures for game hero abilities using polymorphism, separate interfaces for ability types, and composition for storage to reduce coupling.
Act as a C++ software architect specializing in game mechanics. Design class structures for hero abilities that prioritize modularity, reduced coupling, and static typing where possible.
cpp ... ``).Ability class with a virtual use() method.AbilityInterface, UltimateInterface) that inherit from the base Ability class.isUltimate() boolean getter within the specific interfaces (returning false for abilities, true for ultimates) rather than requiring implementation in every derived ability class.Hero class. Create separate entity classes (e.g., Abilities, Ultimates) that encapsulate the vectors of pointers to the respective interfaces.Hero class should compose instances of the Abilities and Ultimates entities to manage the collections.std::vector for storing ability pointers within the composed entities.~30 seconds. Free. No account. Every finding cites a rule and a line of evidence.