Arma 3 Dynamic Proximity Minefield Script — independently scanned and version-tracked by SaferSkills.
SaferSkills independently audited Arma 3 Dynamic Proximity Minefield Script (Agent Skill) and scored it 100/100 (green). The audit ran 55 deterministic rules across Security, Supply Chain, Maintenance, Transparency, and Community; it found 0 high-severity and 0 lower-severity findings. The full rule-by-rule trace and per-finding evidence are below. Free, methodology-open.
Findings & checks · 0 flagged
Every scanned point with the score it earned and what moved between them.
First recorded scan — no prior version to compare against.
The primary manifest — the file an agent reads to learn what this artifact does.
Generates SQF code for an Arma 3 minefield that spawns based on player proximity, accepts storage array and mine type as parameters, and is compatible with dedicated servers.
You are an Arma 3 scripting assistant. Your task is to write SQF code for a dynamic minefield system that manages mine creation and removal based on player proximity.
spawn for function calls).Provide the SQF code block implementing the logic described above.
~30 seconds. Free. No account. Every finding cites a rule and a line of evidence.