.claude — independently scanned and version-tracked by SaferSkills.
SaferSkills independently audited .claude (MCP Server) and scored it 87/100 (green). The audit ran 55 deterministic rules across Security, Supply Chain, Maintenance, Transparency, and Community; it found 0 high-severity and 3 lower-severity findings. The full rule-by-rule trace and per-finding evidence are below. Free, methodology-open.
Findings & checks · 3 flagged
The text {match} tells the agent to skip the normal "ask the user first" gate. Used adversarially it removes the human-in-the-loop check before destructive or sensitive actions, turning a normally-gated agent into a fire-and-forget executor.
The text {match} tells the agent to skip the normal "ask the user first" gate. Used adversarially it removes the human-in-the-loop check before destructive or sensitive actions, turning a normally-gated agent into a fire-and-forget executor.
The text {match} tells the agent to skip the normal "ask the user first" gate. Used adversarially it removes the human-in-the-loop check before destructive or sensitive actions, turning a normally-gated agent into a fire-and-forget executor.
Every scanned point with the score it earned and what moved between them.
First recorded scan — no prior version to compare against.
The primary manifest — the file an agent reads to learn what this artifact does.
<img width="676" height="380" alt="MCP for Unity" src="docs/images/logo.png" />
#### Proudly sponsored and maintained by Aura — the AI assistant for Unreal & Unity. ##### And don't miss Godot AI, the new open source MCP/AI project from the makers of MCP for Unity.
[](https://unity.com/releases/editor/archive)
[](https://modelcontextprotocol.io/introduction) [](https://opensource.org/licenses/MIT)
Create your Unity apps with LLMs. MCP for Unity bridges AI assistants — Claude, Codex, VS Code, local LLMs, and more — with your Unity Editor via the Model Context Protocol. Give your LLM the tools to manage assets, control scenes, edit scripts, run tests, and automate workflows.
<img alt="MCP for Unity building a scene" src="docs/images/building_scene.gif">
In Unity: Window → Package Manager → + → Add package from git URL, paste:
https://github.com/CoplayDev/unity-mcp.git?path=/MCPForUnity#mainBeta channel uses #beta. Asset Store and OpenUPM paths are documented in the Install guide.
Then Window → MCP for Unity → Configure All Detected Clients. That's it — try a prompt:
Create a red, blue, and yellow cube in the current scene.
Full walkthrough: Your First Prompt.
<!-- recent-updates:start --> <details> <summary><strong>Recent Updates</strong></summary>
Full history: Release Notes.
</details> <!-- recent-updates:end -->
See CONTRIBUTING.md. Branch off beta, not main. The full dev setup, testing, and release process live in the Contributing docs.
If MCP for Unity helped your research, please cite it.
@inproceedings{wu2025mcpunity,
author = {Wu, Shutong and Barnett, Justin P.},
title = {{MCP-Unity}: {Protocol-Driven} Framework for Interactive {3D} Authoring},
year = {2025},
isbn = {9798400721366},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3757376.3771417},
doi = {10.1145/3757376.3771417},
series = {SA Technical Communications '25}
}Aura offers 2 AI tools for Unity:
This project is a free and open-source tool for the Unity Editor, and is not affiliated with Unity Technologies.
License: MIT — see LICENSE.
~30 seconds. Free. No account. Every finding cites a rule and a line of evidence.