Godot Mcp — independently scanned and version-tracked by SaferSkills.
SaferSkills independently audited Godot Mcp (Agent Skill) and scored it 100/100 (green). The audit ran 55 deterministic rules across Security, Supply Chain, Maintenance, Transparency, and Community; it found 0 high-severity and 0 lower-severity findings. The full rule-by-rule trace and per-finding evidence are below. Free, methodology-open.
Findings & checks · 0 flagged
Every scanned point with the score it earned and what moved between them.
First recorded scan — no prior version to compare against.
The primary manifest — the file an agent reads to learn what this artifact does.
[](https://modelcontextprotocol.io/introduction)
[](https://github.com/Coding-Solo/godot-mcp/commits/main) [](https://github.com/Coding-Solo/godot-mcp/stargazers) [](https://github.com/Coding-Solo/godot-mcp/network/members) [](https://opensource.org/licenses/MIT)
A Model Context Protocol (MCP) server for interacting with the Godot game engine.
Godot MCP enables AI assistants to launch the Godot editor, run projects, capture debug output, and control project execution - all through a standardized interface.
This direct feedback loop helps AI assistants like Claude understand what works and what doesn't in real Godot projects, leading to better code generation and debugging assistance.
uvx tool, no extra installation needed)What is uvx?
>
uvxis a tool included with the uv package manager that lets you run Python applications directly from GitHub without cloning the repository or managing virtual environments manually. Once you install uv, theuvxcommand becomes automatically available.
>
Benefits of using uvx: - No need to clone the repository - Automatically manages dependencies and virtual environments - Always runs the latest version - Simplifies the configuration process
curl -LsSf https://astral.sh/uv/install.sh | shOr follow the uv installation guide >
After installation, you can runuv --versionanduvx --versionto verify your installation.
#### Recommended: Use uvx (No Clone Required)
Recommended Method - Use uvx to run directly from GitHub without cloning:
uvx --from "git+https://github.com/ChanceFlow/godot-mcp@main" godot-mcp#### Alternative: Local Development (For Contributing)
Only clone the repository if you plan to contribute or develop locally:
git clone https://github.com/ChanceFlow/godot-mcp.git
cd godot-mcp
uv sync
uv run python godot_mcp/server.py#### Recommended: Use uvx
Add to your AI assistant's MCP settings (recommended for most users):
For Cline (~/Library/Application Support/Code/User/globalStorage/saoudrizwan.claude-dev/settings/cline_mcp_settings.json):
{
"mcpServers": {
"godot": {
"command": "uvx",
"args": ["--from", "git+https://github.com/ChanceFlow/godot-mcp@main", "godot-mcp"],
"env": {
"DEBUG": "true"
},
"disabled": false,
"autoApprove": [
"launch_editor",
"run_project",
"get_debug_output",
"stop_project",
"get_godot_version",
"list_projects",
"get_project_info",
"create_scene",
"add_node",
"load_sprite",
"export_mesh_library",
"save_scene",
"get_uid",
"update_project_uids"
]
}
}
}For Cursor UI:
godot (or any name you prefer)commanduvx --from "git+https://github.com/ChanceFlow/godot-mcp@main" godot-mcpFor Cursor (Project-Specific):
Create a file at .cursor/mcp.json in your project directory:
{
"mcpServers": {
"godot": {
"command": "uvx",
"args": ["--from", "git+https://github.com/ChanceFlow/godot-mcp@main", "godot-mcp"],
"env": {
"DEBUG": "true"
}
}
}
}#### Alternative: Local Development (For Contributing)
Only use this if you've cloned the repository locally:
For Cline:
{
"mcpServers": {
"godot": {
"command": "uv",
"args": ["run", "python", "godot_mcp/server.py"],
"env": {
"DEBUG": "true"
}
}
}
}For Cursor: Use uv run python godot_mcp/server.py as the command.
You can customize the server behavior with these environment variables:
GODOT_PATH: Path to the Godot executable (overrides automatic detection)DEBUG: Set to "true" to enable detailed server-side debug loggingOnce configured, your AI assistant will automatically run the MCP server when needed. You can use prompts like:
"Launch the Godot editor for my project at /path/to/project"
"Run my Godot project and show me any errors"
"Get information about my Godot project structure"
"Help me debug this error in my Godot project: [paste error]"
"Write a GDScript for a character controller with double jump and wall sliding"
"Create a new scene with a Player node in my Godot project"
"Add a Sprite2D node to my player scene and load the character texture"
"Export my 3D models as a MeshLibrary for use with GridMap"
"Create a UI scene with buttons and labels for my game's main menu"
"Get the UID for a specific script file in my Godot 4.4 project"
"Update UID references in my Godot project after upgrading to 4.4"The Godot MCP server uses a bundled GDScript approach for complex operations:
godot_operations.gd) that handles all operations.This architecture provides several benefits:
The bundled script accepts operation type and parameters as JSON, allowing for flexible and dynamic operation execution without generating temporary files for each operation.
Direct execution:
uv run python godot_mcp/server.pyDevelopment mode with MCP Inspector:
uv run mcp dev godot_mcp/server.pyRun tests with pytest:
pytestThis project is licensed under the MIT License - see the LICENSE file for details.
~30 seconds. Free. No account. Every finding cites a rule and a line of evidence.