unity-build — independently scanned and version-tracked by SaferSkills.
SaferSkills independently audited unity-build (Agent Skill) and scored it 100/100 (green). The audit ran 55 deterministic rules across Security, Supply Chain, Maintenance, Transparency, and Community; it found 0 high-severity and 0 lower-severity findings. The full rule-by-rule trace and per-finding evidence are below. Free, methodology-open.
Findings & checks · 0 flagged
Every scanned point with the score it earned and what moved between them.
First recorded scan — no prior version to compare against.
The primary manifest — the file an agent reads to learn what this artifact does.
PREREQUISITE: ../unity-shared/SKILL.md(Relay Server 経由で Unity Editor が起動/アクティブであること)>
skill 経由のコマンドは必ず -i <instance> を付ける (unity-shared #インスタンス指定)。1. /unity-verify Quick Verify コンパイルエラーがないことを確認
2. ビルド設定確認 u -i <instance> build settings --json
3. ビルドシーン確認 u -i <instance> build scenes --json
4. ビルド実行 u -i <instance> build run --target <platform> --output <path>
5. 結果確認 成功/失敗を報告u -i <instance> build settings --json # 現在の設定
u -i <instance> build scenes --json # ビルドシーン一覧
u -i <instance> build run --target StandaloneWindows64 --output ./Build # ビルド実行| target | 値 |
|---|---|
| Windows | StandaloneWindows64 |
| macOS | StandaloneOSX |
| Android | Android |
| iOS | iOS |
| WebGL | WebGL |
| エラー | 対応 |
|---|---|
| コンパイルエラー | /unity-verify で修正ループ |
| Missing Scene | u -i <instance> build scenes で確認、シーンパス修正 |
| プラットフォーム未対応 | u -i <instance> api call UnityEditor.EditorApplication ExecuteMenuItem --params '["File/Build Settings"]' |
~30 seconds. Free. No account. Every finding cites a rule and a line of evidence.