unity-asset — independently scanned and version-tracked by SaferSkills.
SaferSkills independently audited unity-asset (Agent Skill) and scored it 100/100 (green). The audit ran 55 deterministic rules across Security, Supply Chain, Maintenance, Transparency, and Community; it found 0 high-severity and 0 lower-severity findings. The full rule-by-rule trace and per-finding evidence are below. Free, methodology-open.
Findings & checks · 0 flagged
Every scanned point with the score it earned and what moved between them.
First recorded scan — no prior version to compare against.
The primary manifest — the file an agent reads to learn what this artifact does.
PREREQUISITE: ../unity-shared/SKILL.md(Relay Server 経由で Unity Editor が起動/アクティブであること)>
skill 経由のコマンドは必ず -i <instance> を付ける (unity-shared #インスタンス指定)。1. アセット情報 u -i <instance> asset info <path>
2. 依存関係 u -i <instance> asset deps <path>
3. 参照元 u -i <instance> asset refs <path>
4. 問題検出 → 修正 → /unity-verifyu -i <instance> asset info "Assets/Prefabs/Player.prefab" # 基本情報
u -i <instance> asset deps "Assets/Prefabs/Player.prefab" # 依存先一覧
u -i <instance> asset refs "Assets/Prefabs/Player.prefab" # 参照元一覧
u -i <instance> asset prefab "Assets/Prefabs/X.prefab" --target "X" # Prefab 化
u -i <instance> asset scriptable-object "Assets/Data/Config.asset" --type "GameConfig"u -i <instance> package list # インストール済みパッケージ
u -i <instance> package add com.unity.inputsystem # 追加
u -i <instance> package remove com.unity.inputsystem # 削除unity-shared のフォールバック順に従う:
u -i <instance> api schema --type AssetDatabase で対応メソッドを検索 (107メソッド)u -i <instance> api call で実行~30 seconds. Free. No account. Every finding cites a rule and a line of evidence.