Visual Hierarchy — independently scanned and version-tracked by SaferSkills.
SaferSkills independently audited Visual Hierarchy (Agent Skill) and scored it 100/100 (green). The audit ran 55 deterministic rules across Security, Supply Chain, Maintenance, Transparency, and Community; it found 0 high-severity and 0 lower-severity findings. The full rule-by-rule trace and per-finding evidence are below. Free, methodology-open.
Findings & checks · 0 flagged
Every scanned point with the score it earned and what moved between them.
First recorded scan — no prior version to compare against.
The primary manifest — the file an agent reads to learn what this artifact does.
Visual hierarchy makes the viewer's eye move in the right order. Without it every element competes, nothing lands, and the composition fails before a single word is read consciously. The expensive mistake this skill prevents is the "make it pop" spiral: adding contrast to element after element until everything shouts and nothing is heard - the fix is almost always subtraction, not addition.
Work the steps in order: the focal point decision (Step 2) governs every lever adjustment after it, so pulling levers first produces polish on the wrong structure.
Every view gets exactly one point of maximum visual weight - the first thing the eye lands on. If two elements have equal weight, neither wins; the eye oscillates and comprehension drops. When a stakeholder insists two things are both most important, force the trade-off: "if a viewer sees only one thing, which one?" One focal point per view is the rule; a second "most important" element means the view should be split into two views.
Map every element to exactly one level:
A fourth or fifth level signals the content needs editing, not more design. When everything is a priority, nothing is.
The levers, strongest first. Reach for the next lever only when the previous one is exhausted or constrained - using a weak lever to do a strong lever's job is the root of most muddy layouts.
Squint (or blur the screenshot) until text is illegible. Whatever remains visible - the largest, highest-contrast masses - is the actual hierarchy. If the wrong element dominates the blurred view, adjust size or contrast relationships; never fix a failed squint test by adding visual noise elsewhere.
Trace the intended order (1 → 2 → 3), then check what a first-time viewer actually follows. Name each mismatch and which lever caused it. Common failures: a subheadline outweighing the headline because of color, a call to action buried in low-contrast text, an image dominating purely by size while serving no message.
Bad: 32px headline in brand purple; 28px bold subheadline in near-black; a photo occupying 60% of the viewport; the "Start free trial" button in gray outline style below the fold. Squint test: the photo wins, the subheadline beats the headline (near-black beats mid-purple on white), the CTA disappears entirely. Four things compete; the one revenue-critical element loses.
Good: headline raised to 48px near-black (size and contrast now agree - levers 1 and 3 pointing the same way); subheadline reduced to 20px regular gray; photo cut to 35% width and moved right (position demoted); button filled with the brand color, placed directly under the headline, with 48px of clear space around it (levers 3, 4, 5 stacked on the single action). Squint test now reads: headline → button → photo. One focal point, three levels, reading path matches intent.
Produce a hierarchy audit containing: the named focal point, a three-level assignment for every significant element, the specific lever changes in ranked order (with before/after values such as "headline 32px → 48px"), the squint-test verdict, and the corrected reading path.
For a review that also covers usability, consistency, and craft, escalate to design-critique; if the type scale itself is the constraint, pair with typography-system.
~30 seconds. Free. No account. Every finding cites a rule and a line of evidence.