gms-mcp — independently scanned and version-tracked by SaferSkills.
SaferSkills independently audited gms-mcp (Agent Skill) and scored it 100/100 (green). The audit ran 55 deterministic rules across Security, Supply Chain, Maintenance, Transparency, and Community; it found 0 high-severity and 0 lower-severity findings. The full rule-by-rule trace and per-finding evidence are below. Free, methodology-open.
Findings & checks · 0 flagged
Every scanned point with the score it earned and what moved between them.
First recorded scan — no prior version to compare against.
The primary manifest — the file an agent reads to learn what this artifact does.
Task-oriented workflows and comprehensive command reference for GameMaker development.
Task-focused guides for common GameMaker development tasks.
| Workflow | Task |
|---|---|
| setup-object | Create object with sprite and events |
| setup-script | Create script with JSDoc |
| setup-room | Create room with layers and instances |
| orchestrate-macro | Create multi-asset systems |
| Workflow | Task |
|---|---|
| smart-refactor | Rename asset with reference updates |
| duplicate-asset | Copy asset to create variant |
| update-art | Replace sprite images |
| manage-events | Add, remove, validate events |
| Workflow | Task |
|---|---|
| safe-delete | Check dependencies before deletion |
| Workflow | Task |
|---|---|
| find-code | Find definitions and references |
| lookup-docs | Look up GML function documentation |
| analyze-logic | Understand script behavior |
| generate-jsdoc | Document functions |
| Workflow | Task |
|---|---|
| run-game | Compile and run the game |
| debug-live | Send commands to running game |
| Workflow | Task |
|---|---|
| check-health | Quick project validation |
| check-quality | Detect code anti-patterns |
| cleanup-project | Fix orphans and sync issues |
| pre-commit | Validate before committing |
| release-promote | Promote dev through pre-release to main |
Comprehensive command documentation for when you need syntax details.
| Reference | Contents |
|---|---|
| asset-types | All 14 asset types, options, naming conventions |
| event-types | Event specifications, key codes |
| room-commands | Room, layer, instance operations |
| workflow-commands | Duplicate, rename, delete, swap |
| maintenance-commands | All maintenance operations |
| runtime-options | Platforms, VM/YYC, bridge |
| symbol-commands | Index, find, list operations |
| doc-commands | GML documentation lookup, search, cache |
# Create
gms asset create object o_name --parent-path "folders/Objects.yy"
gms asset create script scr_name --parent-path "folders/Scripts.yy"
gms event add o_name create
# Run
gms run start
gms run stop
# Find
gms symbol find-definition name
gms symbol find-references name
# Docs
gms doc lookup draw_sprite
gms doc search collision
gms doc list --category Drawing
# Health
gms diagnostics --depth quick
gms maintenance auto --fix
# Delete safely
gms symbol find-references name # Check first!
gms asset delete type namegms skills install # Install to ~/.claude/skills/
gms skills install --project # Install to ./.claude/skills/
gms skills install --openclaw # Install to ~/.openclaw/skills/
gms skills install --openclaw --project # Install to ./skills/
gms skills list # Show installed skills~30 seconds. Free. No account. Every finding cites a rule and a line of evidence.